creative mode

some early-stage explorations connecting react-three-fiber and tensorflow.js posenet for realtime, reactive motion capture – each point on the body returned from posenet renders a customizable 3D object

tbh smoothing out the noise from posenet using react-spring adds some nice goofy wobbling and makes it easier to feel like the rendered skeleton is truly attached to your own

you can also drag and drop GLTF files from the three.js editor or elsewhere to change the rendered mesh

source